interface PlayerState {
    actions: Actions;
    context: null;
    currently_playing_type: string;
    device: Device;
    is_playing: boolean;
    item: Track;
    progress_ms: number;
    repeat_state: string;
    shuffle_state: boolean;
    timestamp: number;
}

Properties

actions: Actions
context: null
currently_playing_type: string
device: Device
is_playing: boolean
item: Track
progress_ms: number
repeat_state: string
shuffle_state: boolean
timestamp: number